Showing posts with label immersive. Show all posts
Showing posts with label immersive. Show all posts

Monday, July 11, 2016

What #PokemonGo means for immersive learning

I, like many of you, spent my weekend hunting for Pokemon while tracking my progress on Nintendo's new Pokemon Go game.

To say it was a revelation was an understatement. And the bigger question: will it lead to a revolution?

For many years now, I've talked about how technology can be used to create immersive experiences, how giving people the sense that they are performing real tasks and receiving real-time feedback is the key to that immersive feeling. I've talked about avatars and virtual worlds and alternate reality games and augmented reality and, recently, virtual reality. I've talked about how biometric data can be used to impact your experience within an environment, and I've talked about how all of these things are converging. I've also talked about the shortage of big design thinking in better leveraging the technology that is currently available to bring together storyline and experiences. Design has been lagging behind technology where immersive learning is concerned. I would tell people to keep their eyes open, because there would be a point where someone figured it out and it would go mainstream.

I'm pretty sure most people thought I was talking about a few years in the future. Turns out, I was talking about this last weekend.

Finally, FINALLY, there is an example of an augmented reality game with characters, avatars, interactive game play with feedback and leveling. And the whole world is, or wants to be, playing.

Our kiddo was working alongside a Meowth
This weekend I spent with my family, walking all over my home town Carpinteria and Santa Barbara. We were finding landmarks we didn't know existed which had been designated as Pokestops. We were exploring new neighborhoods and talking to strangers. We were walking, walking, walking. We were smiling and laughing. We were bemoaning our ridiculous battery life and speculating on our data usage. We were running into friends and chatting. We were teaching each other nuances and strategies in the game. We were laughing when we saw a large group of people wandering around a parking lot, looking for a Koffing we knew was there. I was sending messages to a friend halfway around the world in Milan, Italy, who was experiencing the same server issues we were.

Suddenly, everyone is playing and experiencing immersive learning.

For those of you who haven't played yet, imagine you are a Pokemon trainer (if you don't know what Pokemon are, google it). The world is filled with Pokemon, and you can find them via a phone app, then catch them using Pokeballs that you throw at the Pokemon on your phone screen. You can get more supplies at Pokestops, and train with the Pokemon you've caught at Gyms. All of these locations are populated from data collected over the last several years from another game, Ingress, which is (of course) a product of Google.

I could talk about the social learning implications (this game has no social features, but is an amazingly social game). I could talk about the health benefits, both mental and physical. I could talk about how the game is driving behavior change (my kids keep opting to walk instead of asking for rides...crazy...).

But instead, I want to talk about what Pokemon Go means for the future of learning. Because we finally have a flagship immersive game to build from. Where we go from here, and how we push technology to support our design, is really up to us.

First, let's talk about technology needs.

  • WE NEED BETTER BATTERIES. If we are leveraging our phones for experiences like this, we can't have our batteries last an hour. 
  • Also, WE NEED UNLIMITED DATA. It's well past the point that this should be the case, and the first major company who goes there will get my money, and hopefully yours too, so that the whole market will follow. 
  • We will need data to be able to interact in the world, unless, of course, we have UNIVERSAL WIFI. That would be ok, too.
  • And finally, the device-specific access is a drag. Most of the people we saw playing were adults, not because kids wouldn't want to, but because kids don't have smartphones that they can use to play. MAKE ALL DEVICES CAPABLE OF PLAYING IMMERSIVE GAMES. Photo apps, GPSs, data accessible (with unlimited data, as previously mentioned). Let as many people play as we possibly can. 


What about design?

Honestly, the possibilities are endless for future applications, but let's start with what we could do with Pokemon Go.
Santa Barbara Park Ranger
chatting about the Pokemon in the park

  • Tie Pokemon Go to biometrics. What if you could get certain Pokemon by keeping your heart rate in the ideal range for exercise for 20 minutes? What if you were rewarded for number of steps (not just distance covered, which is how you hatch eggs)? What if you were rewarded for consecutive days of hitting exercise targets? There have to be some easy partnerships to be made with fitness trackers. 
  • Add some social features. My kids already want to trade Pokemon. I'd love to see a way to do that through proximity, rather than some online marketplace. While I've been having great conversations with people I meet while playing, it would be great to have a game mechanism to prompt more interaction. Also, how about adding a way to friend other players you meet? It was great meeting folks all over town, but now there's no way to stay connected. There are already social groups forming outside of the game, why not enable it within the game?
  • Leverage Pokemon Go for medical treatment. If there were enough Pokemon in a hospital or rehabilitation center, patients could collect Pokemon as part of their recovery. Therapists could track distance walked or number of Pokemon caught to help encourage patients to get out in the world and walk. 
  • Pokemon Go as the new marketing angle, both customer and internal-facing. We already saw this with Foursquare, but is there something more to be done here? I would definitely frequent a place that set up a Lure to attract more Pokemon...beyond attracting more customers, could this type of activity work for new hire training? My family was chatting yesterday about what type of Pokemon we might find at our zoo; what if the zoo could strategically place Pokemon?
What are some issues that need to be addressed?
  • Accessibility barriers. Already, my color-blind husband can't see the difference between the blue and purple Pokestops and has to ask me. Can options be included for blind players? Hearing impaired players? Players with physical disabilities? Let's get everyone playing.
  • Technology barriers. Let's not make immersive learning only accessible to the privileged. While desire for immersive experiences might drive buyer behavior toward technologies that can support it, if only high end smart phones can play the experiences and only people who can afford more data can play, we are cutting out major segments of the population based likely on age and socioeconomic status from participating and benefiting. Immersive learning should be available to everyone. 
  • Societal barriers. There has been nervousness already around women playing alone at night, players who are ethnic minorities worrying about accessing Pokemon in particular neighborhoods, and general unease about what a gaming experience that everyone can play everywhere might uncover about our own biases, prejudices, and fears. These are things that already exist, that game play is exposing with heightened visibility. Ironically, it has also been prompting people from all walks of life to start interacting and supporting each other. Maybe there's something to us all just playing a game together that may lessen this barrier. 

But let's end with some larger implications for learning, particularly organizational learning.

  • New hire training: tour facilities with augmented reality or virtual reality. Meet key folks in the organization. See behind the scenes production, or visit HQ virtually. 
  • Skill refinement: once the basics have been taught, present ongoing practice scenarios. Could be internal, customer-facing, or software/equipment training. 
  • Product training: provide the ability to interact with multiple customers and see how the product benefits them differently.
  • Application in context: how do you navigate a real-life complex environment effectively? Think busy retail, insurance adjusters, combat/disaster zones, crime scenes, etc.
  • Don't mind the rattata in my kitchen
  • Just in time geographically relevant support. Have a question in context? What if an app let you access training and tips relevant to where you are?  
And that's just to name a few.


So, to sum up, we need better consumer tech for immersive experiences, we can build on Pokemon Go for even more immersive design examples and applications, we need to be mindful of biases limiting access, and there's a lot of potential for organizations to leverage immersive learning to solve meaningful learning problems. Let's do this, folks!


(Related: Does anyone even use Foursquare anymore? I bet the kids don't even know what that app is...)

Saturday, January 3, 2015

The annual resolution post, 2015 edition

Every year I try to set some goals for myself, usually to pretty good success (except for picking yoga back up in 2014...total failure on that one).

I've been struggling with resolutions for this year, and as I've been reflecting on the past year, I think I know why: my life and time right now is not wholly my own. Being a part of a large family, and one of only two people in that family who drive, means that much of what I spend my time doing is doing for others. I don't think people talk much about that side of being in a big family, but it is the truth. You can't be selfish. You can't put yourself first. You can't only think about what you want, or what you need. You are part of something bigger than yourself, and when a big family is at its best is when everyone is working together and looking out for each other.

This is not to say that you shouldn't make time for yourself. This isn't to say that there are times when some members of the family do more than others. As one of the parents in our big family, it means my attention is often focused on keeping the family machine running smoothly. Meal planning. Laundry. Cleaning. Cooking. If I'm not doing it myself, I'm usually coordinating who is.

So this year, as co-founder of our big crazy bunch with another full time job (that pays me!) to boot, I'm cutting myself a break on my 2015 resolutions. No pressure, no guilt. I'm putting things on my list that inspire me and that I'm passionate about. Here they are...let's see how I do.

  • Get that second book done. 
  • Get isanno off and running. I know you probably don't know what I'm talking about here. I'm hoping by the end of 2015 you do. 
  • Use my AMAZING new camera every day...I've already started a 365 day challenge for myself, maybe I'll share with you. 
  • Draw something every day. Use that dusty sketchbook.
  • Learn Illustrator and Photoshop and Lightroom. 
  • Learn a few songs on my ukelele. I really miss playing music.
  • Take care of myself. I'm not getting any younger. OK, this one is a necessity, not a passion...but I'm trying to make it a passion :)
  • Do some real work with those cool Nevermind folks. Maybe that's related to isanno. Figure that out. 
And that's it. Yep, it's a long list, but it's the kind of list that's a little art, a little science and a lot of learning. It's the kind of list that I'll make time for, or that I can pretty easily squeeze in time for. It's a list that inspires me right now, to do more of the things I love and am passionate about. 

What inspires you? Are they your resolutions?

2014 in review

Facebook tried to prompt me to share their version of my 2014, but after taking a look at it, they missed so much. As I've made a habit of doing every year, I wanted to take my own look back and forward. 2014 was a tumultuous year, lots of highs with some lows thrown in there for perspective. One thing I'm learning is that being a mom, especially with 6 kiddos, means that my highs and lows are often wrapped up in theirs. Yet one of the things I'm most proud of is that I have a whole life, a whole identity outside of "mom," and many people are surprised to find out what a big, crazy family we have. I'm fiercely protective of both of those sides of my life and 2014 was a test of balance and preservation. I suspect that until these kiddos start leaving the nest, this is what life will be like.

I thought taking care of them when they were little was hard. I clearly had no idea...

So here it is, my 2014 in review, skewed toward things I did/accomplished, not the kids :)


  • We spent New Year's Day at my first Rose Bowl Parade (my MSU Spartans were in the Rose Bowl!).
  • My first book, Immersive Learning, was published in January. I did my first book signing in Las Vegas.
  • Also in January, John and I took a belated honeymoon trip to Sonoma and drove along the Pacific Coast Highway on our way home. I highly recommend it.
  • In February, we all traveled back to NJ and got to all of the Paganos and lots of snow. 
  • In April, I turned 40. We took a trip to San Francisco to celebrate, including a trip to Tiffany's and Alcatraz.
  • In June, we made another trip to Pennsylvania and stopped by Philly ComicCon. 
  • July I got to spend with Zevon and my parents here. I miss them terribly. 
  • John and I celebrated our 1st anniversary in July. 
  • We went on a proper family vacation to Yosemite in August and stayed at the Bison Creek Ranch. I can't say enough about what that vacation did for my soul.
  • I also completed the 21 Day Drawing Challenge in August. I really loved it. 
  • AND we went to Scare LA in August. Also really loved it. (August was a great month!)
  • In September we spent a weekend camping at deBenneville Pines. 
  • Our honorary family member Keara was married in October and John officiated. 
  • I keynoted my first conference in October. 
  • We fostered Darwin in October, our big oafy pit bull. 
  • October ended with DevLearn and Halloween. Enough said. 
  • John turned 40 in November and we did Santa Barbara Startup Weekend as his birthday present. 
  • We officially adopted Darwin in December (which no one was surprised about...).
  • I celebrated my 1 year anniversary of becoming a vegetarian at the end of December.
It was a pretty awesome year, upon reflection. True, I didn't mention some of the big (BIG) challenges we had with the kids or I had with work, or how I spent the better part of November and December sick. I didn't mention my frustration with myself that I didn't learn to play my ukelele, or blog as much as I want to, or to really dig into this big idea that I've been struggling to get off the ground. I didn't mention my car accident and physical therapy. I also didn't mention just all of the "stuff" we celebrated with the kids...concerts, Math Super Bowl medals, plays, talent shows, birthdays. I didn't mention John's four improv shows.

2014 was just really, really busy.

Here's to 2015, to more adventures and more love and more learning. 

Wednesday, October 22, 2014

The Uncanny Valley and #ReneeZellweger

Yesterday the news was filled with photos of Renee Zellweger. Lots of people have weighed in on her new look; my reaction is "live and let live." My only hope for her is that she is happy and ignoring the Internet right now. In my opinion, she is and was always beautiful.


Why are people reacting so strongly to her change in appearance? I was fascinated by the collective reaction and discussion. It reminded me of the Uncanny Valley, people's simultaneous attraction/revulsion reaction to things that are "almost" human, particularly virtual or robotic representations. Basically, people get creeped out. Check out this article for some examples.

I'm not suggesting that Renee Zellweger doesn't look human, but I am suggesting that she doesn't look like the Renee Zellweger we remember from Bridget Jones or Jerry McGuire. We have an expectation of the visual representation of "Renee Zellweger" and her new appearance looks "almost Renee Zellweger," just as many realistic human robots look "almost human."

It's that violation of our expectations that causes our reaction, that "close but not quite" feeling, causing us to make comparisons of what we're seeing to what we have seen and try to hone in on what is different. It's a tension that we struggle to resolve, and when we can't, we are revulsed, creeped out, angry or sad.

As an immersive learning designer, it's a good reminder that people have a deep, immediate emotional response when their expectations are violated, especially to discrepancy or changes in characters, often in a negative way. As a human being, it's a good reminder to be gentle with each other, and today, to be gentle with Renee Zellweger.

Thursday, September 18, 2014

Immerse yourself in learning at #DevLearn 2014

It's almost DevLearn season! A few weeks ago, I wrote a reflection on why I go to DevLearn each year that was posted by the eLearning Guild, "Something New."

DevLearn 2013
This will be my 7th DevLearn in a row. Wow. My first year, in 2008, my fledgling company Tandem Learning attended as a new vendor. The conference was in San Jose and we had a booth out in the hallway, showing off 3D immersive environments for learning and our demo of a Virtual Territory for pharma sales training. We also hosted a wine reception, and it was there that I met many of the people in the learning industry that I call friends today. 

Over the years, I ran ARGs at DevLearn, hosted the Emerging Tech stage for a couple years, did pre-conference sessions, concurrent sessions, and even did the closing Ignite! keynote wearing a fabulous fascinator (the conference had moved to Vegas by then and I wanted to channel my inner showgirl).
DevLearn 2009: Dr Strangelearn ARG
I'm particularly excited about DevLearn this year. While there are lots of reasons, not least of which are getting to see Neil Tyson Degrasse keynote and the new location at the Bellagio, the main reason I'm excited about DevLearn 2014 is because this is the first year I'll be attending as an author. It was a long road to publishing my first book, Immersive Learning, and I'm really proud and excited to share the key themes of the book at DevLearn this year. 

Ignite! Closing keynote 2011
There's a few ways you can join me in exploring immersive design at DevLearn this year. First I'm hosting a concurrent session on Thurs, Oct 30th at 10:30 am to share real-world examples of how organizations are using immersive learning to improve performance. If you're attending DevLearn, I hope to see you there!

If you REALLY want to immerse yourself in immersive learning, please join me on Tuesday, October 28th for a full-day pre-conference workshop. We'll spend the day digging in to the immersive design process and you'll leave with an actionable design document. You'll learn how to do a thorough analysis which is critical and serves as the basis for your design, we'll walk through how to make decisions on theme, character development, storyline structure, feedback and scoring. 
We'll explore all of the different technologies available to deliver your immersive training. I'm really excited about this session, and hope you'll join me!

Other places I'll be at DevLearn? Look for me signing books on Thursday after my concurrent session (time tentatively set for 12:30pm) and maybe even a Morning Buzz session? Otherwise, I'll be attending sessions and looking forward to opportunities to connect with all of the brilliant people congregating at DevLearn this year. 

Sunday, September 14, 2014

#draw21days Day 18: Cardboard doodles

Despite my solo-parenting weekend, I'm actually finding quite a bit of time to catch up on my drawing. As I'm getting to the end of the challenges, I'm starting to wonder what's next and how I can keep this practice going. I've never thought of myself as an artist, but I'm starting to not be able to picture NOT drawing. Maybe it's time for some art lessons? Maybe I should check out the other courses on lynda.com? :)

Last night I was checking in with the littlest Pagano and my husband before their bedtime. The little guy was describing his "invisible friend" who lives in California while he's away. His name is Burn and he has a fiery tail and likes to give you sunburns. Doesn't sound like a very nice guy, but I decided to try to draw what he might looks like for my Day 18 challenge. Here's Burn:


I still had a lot of cardboard left and time to kill while I worked with my 6th grader on math homework, so I also drew Burn's nemesis, Cooly McFishy.



I've also decided that I'm not that excited by doodling, but at least this was a chance for me to practice the graphical/cartoon style that I've been struggling with.

I did like working on the thicker cardboard as opposed to paper, and working with pen instead of pencil was a little unnerving...I'm still not that confident! But at least I'm taking chances!


Saturday, September 13, 2014

#draw21days Day 16: Drawing design & Day 17: Window to the soul

I'm back in it!

After getting past the dinosaurs on Day 15, I broke out my new sketch pad and pencils and worked on the next two challenges this morning.

Day 16's challenge is to draw an iconic image of an owl, using photo references to guide your drawing. Graphical style drawings are not my strong suit, or at least I don't feel super confident in those drawings. I took a couple passes to try to get more "logo-like" but I also wanted to take my new pencils for a spin, so I still did some shading.


 


This is one that I might come back to and try to get more graphical, but I do like how my owls turned out.

Day 17...eyes! Yay!

I used to doodle eyes constantly, so the biggest challenge with this challenge was not falling into my old doodling patterns. The challenge was to do 2 drawings, 1 realistic and 1 graphical. I used a photo of John and I as a reference and drew John's left eye. I really like how it turned out.





Coming off the realistic eye, I had to do a couple "in between" drawings before I got more graphical. One of the things I was thinking of was how difficult being a cartoonist would be for me, as I really struggle with simplicity and consistency of shapes. This is definitely something to work on!

A few more challenges to go...I'm already wondering what to do once the 21 challenges are complete.

Friday, September 12, 2014

#draw21days: Day 15: Boxing Dinosaurs

It's been well over 21 days, but I'm not giving up on the drawing challenge! I could tell you all about how busy I've been (true), but the abbreviated story is: ahhhhh...life :)

Tonight my house is full of teenagers and I'm down a spouse, so while I chaperone, I'm drawing. 

AND! I got myself actual drawing supplies! Nice art pencils, colored pencils, and an honest to goodness sketch pad. I don't think they will help my drawing skills much, but since I've really started to like drawing, I wanted to get some supplies better than whatever I could scrounge from my kids' school supplies.

A confession: I haven't wanted to do the Day 15 Challenge. Like, I REALLY didn't want to do it. I don't even know why. I don't have anything against dinosaurs, and it didn't seem that hard. Still, every time I thought about completing the challenge, I'd think, "no." I even considered just skipping it and going on to the next challenge, but I'm stubborn and wanted to do the challenge in order. 

So here it is. I drew dinosaurs in boxes, and one having tea. The T-Rex is sitting at my 8th grader's request, who told me as I was finishing up the brontosaurus that he always pictures T-Rexs sitting (he doesn't know why).



Now that I've broken the Day 15 barrier, I'm hoping the rest of the 21 days come more easily. 

Rawr!

Thursday, August 14, 2014

#draw21days : Day 8: Light Source

When you take on a 21-day challenge, you have no idea what events external to the challenge itself might transpire that make completing the challenge...challenging. Going into these 21 days, I didn't anticipate mourning the death of Robin Williams, sitting with my own experiences with depression, the shock and horror of the events transpiring in Ferguson, MO...it hasn't been an easy week.

And yet, here I am, completing my 8th day of learning something new. Appropriately, the 8th day challenge was about shading and light, with a varying light source. With everything swirling in my head, it was hard to focus on the light source. I found myself struggling to complete the challenge, but I kept at it. Here's the result.



It seems appropriate, given the last couple dark days, that I should practice focusing on sources of light. I'll take this timely metaphor, thanks :)

Tuesday, August 12, 2014

#draw21days Day 7: What do you like?

Today's challenge's timing was interesting, since I just came off of drawing a mermaid for the cubism challenge. I decided to draw another mermaid, this time in a more cartoon style. I struggled with her arms, and I'm still not sure I like her face, but I like the sand dollar top and the shading on her tail scales turned out quite nice. Not bad for a lunchtime drawing break!


I'm thinking I should really try to draw more mermaids in different styles, as inspiration for my next tattoo...maybe a pirate mermaid?

#draw21days Day 5: Iteration & Day 6: Cubism

Doubling down on blogging the 21-Day Drawing Challenge for days 5 & 6!

I knew Day 5 was going to be a challenge when I heard the word "iteration"...I have been spending a lot of time on my drawings and the thought of drawing them again and again seemed daunting. And it was.

I decided to draw a skull, mostly because I tried to draw a shark and it was such a train wreck that I didn't think I could bear to keep reiterating on it. My first skull wasn't much better.



Nor was my second.



But my third skull was a definite improvement, and I began to feel a little hopeful that I could do this.



I then decided to try something completely different and make a skull form from smaller drawings. I think this idea is pretty cool and I was optimistic about the end result.



But try as I might to get excited about it, I kept going back to my third drawing and making improvements, adding shading, and eventually I just focused on making that skull the best I could.



The end result is good, but the issue I had overall was time. I just didn't have enough to dedicate to the amount of work I wanted to do with this drawing. At some point I just called it "good enough," but I do wonder if, with a lot more time, I could have improved on the skull a lot more. Maybe this is a good one to come back to?

Day 6 proved a lot easier: cubism! I LOVE this style, and when I saw one of the options was "sea creature," it was pretty much done that I was going to draw a mermaid. Mind you, although I love this style, I don't think I've ever drawn anything cubistic, so I wasn't sure how it would turn out. I had particular difficulty figuring out her hands, and I ended up adding an oyster with a pearl for her to hold as a solution. I love her hair and I think her tail turned out quite well.



This may have inspired me to try to draw my own mermaid tattoo...

Wednesday, August 6, 2014

#draw21days Day 3: Draw what you see

I was so busy this morning that I didn't see that the Day 3 challenge was up until John texted me his drawing...I should not have looked!

I have a painting by my favorite artist, Kandinsky, hanging in our bedroom. What I love about it is that while the shapes are familiar, everyone sees something different in the piece, just like everyone sees something different in clouds passing overhead.

That was the basis of today's challenge: given a starting image of abstract lines, draw what you see in the picture.

As soon as I saw he had sent me his drawing, I closed my messages and got to work on my challenge, not wanting to be influenced by what he had seen.

Today, I decided to add some color, but unfortunately was limited to the sharpies and highlighters at the office. Still, I'm glad that I did because it helped me to define my drawings. The first thing I saw was the woman at the top. I wasn't sure if she was wearing a dress or jumpsuit, but as I started to try to define a dress, I saw the cat next to her, which helped me see the jumpsuit. I had noticed the dinosaur feet at the bottom, with the tail and the head, and saw Dino from the Flintstones. As I tried to fill out the scene, I noticed a lot of leaf patterns, so I filled those in, as well as the ground.



After I finished, I went back to look at John's...he had seen the circus! Thankfully, no clowns :)



Today seemed much easier, relative to yesterday, but almost too easy. I found that I didn't feel like I was defining shapes more than drawing. Maybe that was emphasized by my feeling like I was coloring in a kid's coloring book, which I love to do, but had never considered part of drawing. This is one I might try doing again.

For more info on the 21 Day Drawing Challenge, click here: http://www.lynda.com/articles/21-day-drawing-challenge

Monday, August 4, 2014

Learn something new

I've worked at lynda.com for over 2 years and I'm ashamed to say that I've spent very little time learning on our site. I've spent lots of time on our site for work, and as Director of Product Management for our Enterprise products, I've spent lots of time talking to all kinds of people about how they use or would like to use lynda.com in their organizations. You'd think that I'd be a lynda.com power user, but the truth is, once I log off my computer at the end of the work day, I usually don't log back in, even though I really want to take ALL of the photography classes and my pivot table knowledge in Excel could use some refreshing.

I've been thinking about how immersive learning design applies to me expanding my other design skills. I wrote a whole book on immersive design and still I struggle just like everyone else to find the motivation to jump in an practice a new skill consistently to improve my performance. I have two skills I want to master by the end of this year. First, I want to be able to play my Evelyn Evelyn ukelele from Amanda Palmer (as shown in the awesome birthday package I received a few years ago...).

Second, I want to learn how to improve my drawing skills. Ever since I hand drew wireframes for a new feature flow, my team has been making comments about my now legendary lack of drawing skills. And my newest addiction with the French Girls app has made me even more interested in pushing myself to grow in my ability to draw.

So, applying my immersive design expertise, I'm going to tackle these two goals in the context of immersive learning.

My ukelele playing is going to improve with a simple design that's a tiered system of practice/performance with the ultimate goal of playing my husband, John, a song of his choice for his 40th birthday this November. I'm still working out the performance schedule, but stepping stones include a song for our trip to Yosemite this month, a song for my daughter's birthday in September, a song for our dear friends' wedding in October, a song for DevLearn at the end of October, all leading up to a song for John's birthday. I'll keep you posted with progress!

My drawing is getting jump-started this month with a design challenge through lynda.com. It starts today, and I'm looking forward to posting my progress. If you're interested in improving your drawing skills too, draw along with me! I'd love the company, and it would be great to have some peer pressure to complete the challenge every day. You can sign up for the challenge here: http://on.fb.me/SfajBd

I've already completed today's drawing challenge, "draw a cat." So far, so good...


If immersive learning is learning by doing, then let's do this!

Monday, March 24, 2014

Learning through "infuriating feedback"

One of the things that I'm most passionate about doing well when designing learning is providing feedback. In immersive design, practice without feedback is useless, and often can reinforce the wrong behaviors. For example, if you're trying to perfect your golf swing, heading to the driving range and hitting a bucket of balls without the guidance of a golf pro to help critique your form may lead you to practicing a whole bucket full of bad swings. 

Yet very rarely do any of us perform a task in a vacuum; we're constantly bombarded with feedback, both subtle and obvious, that reinforces what we're doing well and discourages us from continuing less than stellar behaviors. We love hearing the good stuff, getting that positive reinforcement. In game design, quick victories are by design to make players feel good, feel confident, hoping to hook them in to continue playing even as game play becomes more difficult and complex, and victories and positive reinforcement are harder to come by. In "real life," the same dynamic exists. I love to hear the feedback of people after I speak, to hear how something I said struck a chord or helped them make a connection or see something in a different light. Even better, I love when people compliment my kiddos, as that provides me with some positive evidence from non-biased sources that I'm doing ok in the toughest job that I have.

Negative feedback, critique and even punishment surround us every day too. I am always amazed as a mom about how often I have to say, "chew with your mouth closed," or "put some clothes on," or "put your dirty laundry in your hamper, not just on the ground next to it." More subtle things, like a look from my boss or my husband, are enough to make me pause and consider what I just did to elicit that reaction. In game design, negative feedback design creates for interesting play dynamics; losing points, finding yourself in a death spiral that you just have to wait out, or an abrupt game over when you make a bad decision are all ways to provide critique to your play performance and prompt you to try again and do better.

This continuous flow of positive and negative feedback help us learn and shape our future behavior. Other factors contribute to our decision-making, but ultimately, it is the balance of potential risk and reward that are in constant competition to determine the decisions that we make, and we depend on this river of feedback to help us determine if we're on the right path.

Which leads me to the best boss I ever had. 

Imagine you're at work, managing a big project and people and faced with situations and decisions that are new to you. You have a one-on-one with your boss and you go in prepared to describe the situation and get insight and feedback on how to proceed. When you enter the office, your boss is nose to the laptop and barely acknowledges you're there. You know that you have limited time, so you ask if you should get started. "Yes, go ahead," your boss says, still not looking up from the laptop. 

You start describing the current status of and issues with the project. You describe what you've done so far to resolve issues as they've come up, and you end with the current dilemma and request advice on how to proceed. 
To which your boss replies, still not looking up, "what do you think you should do?"

Infuriating. If I knew what to do, I'd just do it! I want guidance, I want insight, I want feedback!

I had a couple of meetings that went exactly like this with my boss. Every time I left those meetings, I was pissed. How rude! What am I supposed to do? Why didn't my boss give me any advice?

And yet...

I was getting feedback. My boss was saying: "you don't need me. You actually know how to proceed. I trust you to figure this out. If you make a bad decision, that's ok, you'll come back to me and I'll repeat this again and you'll try something new, until you find the right answer."

It was these "non-feedback" meetings that gave me confidence to make decisions. They helped me learn to reflect, consider options and take my best guess. Sometimes I didn't make the best decision, but often I did. As I worked with my boss longer, our meetings became less about resolving issues and more about personal development and strategy. 

Coaches, mentors and managers can give helpful advice and guidance in some situations, but the best way they can be leveraged is to challenge you to do your own thinking and growing. When you're designing practice in immersive learning, consider designing with infuriating feedback: opportunities for reflection and safe failure. Not only will you build confidence in decision-making, but you'll be teaching leadership and reinforcing risk-taking and experimentation. 




Monday, January 27, 2014

How much do you know about immersive learning? Take the quiz!

I just presented a session on immersive learning at TechKnowledge in Las Vegas last week, and created this quiz as a companion piece.

How much do YOU know about immersive learning?

Note: I'm beta-testing a new quiz tool, so if you notice any bugs, drop me a note! I already notice that sometimes my feedback on each question isn't showing up... :)


Can't wait to see the results! If you like the quiz, buy the book!


Tuesday, January 7, 2014

Top # of reasons you should buy my new book, Immersive Learning

It's official! The book is out!

(Ok, technically you could have already pre-ordered it, but today was the official announcement from my publisher, ASTD)

Having stole my own thunder yesterday, I'd like to celebrate the official release by listing the top # of reasons to buy Immersive Learning. I don't know how many reasons I'll come up with, and I titled this blog first, so the exact number of top reasons is a mystery even to me until this post is published. Actually, I'm not even going to count :)

Here we go! Reasons to buy Immersive Learning:
  • You believe that learning is better when it's not passive. 
  • You've ever said "Practice makes perfect," or quoted that "How do you get to Carnegie Hall?" quote. 
  • You think performance objectives are more meaningful than learning objectives.
  • You've ever created an avatar. 
  • You think there must be a better way to assess learning than multiple choice questions. 
  • You have a smartphone. 
  • You've ever played house, army, or, if you were like me, "store."
  • You prefer green apples.
  • You're related to me. 
  • You've played one of my ARGs.  
  • You want to know what an ARG is. 
  • You know who the Underpants Gnomes are. 
  • You work in corporate learning and want to learn a new design skill to add to your designer toolbox. 
  • You work in higher education and want to engage your students in meaningful practice.
  • You work as a K12 teacher and you're looking for ways to transition your classroom to Common Core.
  • You want to flip your classroom or training and want to create amazing application activities with  all that time you used to spend lecturing. 
  • You have a favorite character from a movie or tv show that you quote. 
  • You made a resolution with me and my book can help. 
  • I used you as an example in it.
  • I used someone you know as an example in it. 
  • You are looking for a book to give a great Amazon review. 
  • You haven't spent all of your holiday money on Candy Crush yet. 
  • You believe knowing something and doing it are two totally different things.
  • You heard me speak at a conference and I made some sense.
  • You want to design meaningful and effective learning experiences.  
I'm sure there are more! If you think of any, please add them in the comments. And thank you, THANK YOU, for all of your support!



Monday, January 6, 2014

Book release eve! Immersive Learning has left the building

Well, it's finally here. My book release.

It's been 2 1/2 years and tomorrow, ASTD Publishing will officially announce the release of my first book, Immersive Learning. While I haven't seen the actual physical copy of the book yet, I hear that it is currently on it's way. Last week, in a book marketing call, I had this surreal moment of "OMG MY BOOK IS DONE." Which is true, and has been true for awhile, but there is something pretty amazing about knowing that all of the work that went into it is now, finally, realized in an actual book that you can buy on Amazon.

My kids also think that is pretty cool.

You're going to hear a lot about my book and about immersive learning this year. I'll be speaking and blogging and organizing book clubs and collecting case studies and in general, happily talking about how to design for practice. I am thrilled to have an actual artifact that encapsulates my research, experience and design practices. I'm excited to share it with you, to talk and discuss and debate and to learn.

I thought I would be terrified, putting something so personal out there for the world to critique. But as we're on the cusp of the book launch, all I feel is joy.

So, pick up a copy of my book if you're so inclined and join in the conversation this year about immersive learning. You can even get a free chapter to see what it's all about. Or just make a training resolution with me and commit to making this year a better year for design and learning (or both).

Happy 2014 everyone and thanks for your support!

Sincerely,
Koreen Pagano, Author :) 

Thursday, January 2, 2014

Everybody loves a parade

Happy new year, everyone!

Yesterday, the first day of 2014, we woke up at 4 am and made our way to Pasadena to watch the Rose  Bowl Parade. My very own Michigan State Spartans had made it to the Rose Bowl for the first time in 26 years, and while tickets were outside of my price range, I was not going to miss the parade.

I even had green boots!
I've watched the Rose Bowl Parade every year of my life. I've marveled at how the floats could be made out of all organic material. I wondered how a band actually got to march in the parade (yeah, well...I'm a bandsie, what can I say?). And I wanted so badly to be there, to see it in person. Yesterday was the realization of a dream that was made even sweeter because I was surrounded by my fellow Spartans who, like me, were decked out in their finest green and white.

There were some really emotional moments, like when the Spartan band marched past and they played the MSU fight song while the crowd sang along. I swear it was like I was back in college.











Or when the float passed by with WWII women pilots. Just wow.


There were some joyous moments, like the float where a gay couple had just gotten married and were waving enthusiastically at the cheering crowd,

or when KC and the Sunshine Band played "Get Down Tonight" and there were a crowd of dancing grapes around them (ok, that was actually kinda weird).

Or when a friend from high school and I met up briefly before the parade for the first time in over 20 years (great to see you, Sara!).

There was tension when the Sea World float passed by, surrounded by armed guards because of the protesters who were following alongside on the sidewalk. Note: must see Blackfish.

There were some funny moments, like a little dog doing a handstand on his trainer's palm on one of the floats, or the marching band that broke rank to take a picture with a bunch of kids when the parade stopped due to a float that broke down, or how badly Darryl Hall was lip synching.

There was that awful moment when the Stanford band passed by. Ugh.

There was the awesome moment when a protester with a giant paper mache Bible tried to start moralizing to the crowd when John jumped up and shouted "Go Green!" and the bleacher section across from us shouted back "Go White!" and they all kept it up, back and forth, until the preacher/protester got so frustrated that no one could hear him over the Michigan State fans that he gave up and ran off.
My husband is great at creative problem solving ;)

The designer in me couldn't help but consider how the parade differed in person than all of those years on tv. It was really like a different parade. We got to see the high school kids marching up close and marvel at their uniforms. We got to hear Natalie Cole exclaim to the crowd, "I've never had to wave so much in all my life!" We got to see the excitement and antics of the horse cleanup crews who followed behind every horse entry (there were a lot)...they were adorable and got more cheers than some of the floats. We got to see the crowds on the sidewalks who had been sleeping in impromptu camps all night, go from air mattresses and fire pits to cheering fans full of wonder. We didn't get the color commentary from the television announcers; we got the parade experience, with all of it's realness and imperfections and context.

That's what immersion is all about. As I prepare to launch my book on Immersive Learning, the Rose Bowl parade was the perfect way to remind me of the difference between curated, packaged content and learning through practice, failure, context and experience.

It was a great way to start the year. Also, the Spartans won! Want to sing along with me? :) 

Monday, November 4, 2013

Immersed in fear: a study in design

This weekend, I took John on an early birthday date to Knott's Scary Farm. If you haven't been, imagine an entire amusement park transformed into a macabre scare fest, where you can't even walk from one destination to the next without something jumping out at you. All in all, we went through 11 haunted houses/mazes, saw a couple creepy shows, and even snuck in a roller coaster ride. We literally spent 6 hours surrounded by fog and freaks, screaming and laughing the whole time.

I wasn't quite sure what to expect before we went, but coming out of the experience, I couldn't help but apply my designer lens on what it was like to be scared for hours on end, and how it changed my behavior and thinking.

From the moment that you passed the ticketing gate, the experience began. Frightening characters accosted you as you tried to orient yourself, snapping some sort of clicking contraption so close to your face it was a wonder they never actually touched you. It was dark, the fog machines were in high gear, but you could still see the creepy people intermingled with the crowd, and just as you thought you had safely passed them, they would jump out at you or target you for spooking. If you showed weakness, screaming or otherwise obviously reacting, they would continue coming after you, and often others would join them. There was more than one occasion when we'd see a patron cornered, cowering, surrounded by spooks. It was unnerving, yet exhilarating, trying to face your own startle reflex and forgotten nightmares.

The haunted houses and mazes were worse, of course. Not just because of the closed in walls with creepers hiding behind curtains and in corners, and not only because the clicking in your face and the jumping out was unavoidable...it was worse because you knew they were there, you knew what was going to happen, and it STILL made you scream.

And not just scream, but laugh...laugh because while you were scared to death, it was mixed with the
Photo credit: http://ocdeals.ocregister.com
relief of knowing that even as that killer clown was LITERALLY breathing down your neck as he followed you from room to room, you were safe knowing they couldn't actually touch you. We went through haunted maze after haunted ride after haunted house because we wanted to be scared but we knew there was no real danger, and that gave us the freedom to feel the fear and work through it.  We could laugh at the folly of our screams and yelps, knowing it wasn't really a vampires' lair or a BBQ joint where the sandwiches were made out of...well...you can probably guess.

Even as we walked through paths between attractions, our radars were on high alert. We learned that certain scenarios increased your likelihood for an "attack"...particularly if you looked directly at them. Or if you were completely engrossed in something, like looking at a map (thanks, corpse bride, for smacking that out of my hands...good one. I was just trying to find the next maze...). Three hours in, we had seen enough other people attract the unwanted attention of the creepies and made enough of our own errors that we finally were able to make through a path (mostly) without being attacked, only to turn a corner to walk down a completely fog-filled path, where you could barely see the person in front of you, and no more. Surrounded by mist, we were vulnerable again, waiting for something bad to happen...but it didn't. It didn't even matter; after hours of raw fear, just walking through fog was terrorizing.

I relied on John to help buffer my fear, to assure me that if I was going down, it wouldn't be alone. While strangers would give you up or run away when the ghouls attacked, couples and friends physically clung to each other for support, screaming and laughing together.

This is what immersive design should do...elicit the emotions of a real event and challenge you to react and adapt appropriately, but give you the freedom to experiment and practice and fail and succeed and see what happens in all of those situations. Yes, we all would hope that we wouldn't be trapped in a post-apocalyptic gaming arena a la Mad Max's Thunderdome...but if we found ourselves there, there's a certain simulated arena in Knott's Scary Farm where we could practice.

I've never been scared for six hours straight. And I can't remember having so much fun. 

Wednesday, October 30, 2013

DevLearn 2013 Lessons Learned

I'm a notoriously bad note-taker (I blame it on paying attention), but coming out of DevLearn this year, I had some big epiphanies that I wanted to get down in writing.

First, thank you, as always, to the e-Learning Guild for hosting a wonderful event. Every year I say I'm going to present less and attend more sessions, and every year my dance card fills up. David Holcombe, Heidi Fisk, David Kelly, Reuben Tozman - another inspiring year! And a special thanks to Juli Balding, who is the world's best herder of cats.

In no particular order, my thoughts and observations on DevLearn 2013:

1. People have a hard time breaking out of "conference mode" - I would have liked to see more people building Lego robots. Maybe next year I can convince them to have a "Battle Bot" competition during DemoFest and bring in a Battle Bot alumni to host (ironically, I know one...). In general, I like the hands on learning activities, but I think it's difficult to get people to transition from soaking it all in to trying something new. Still...I think this is worth broadening and refining - and could evolve into a real application at a conference of immersive learning.

2. I wanted more diversity in the keynotes.

3. I didn't have to explain what immersive learning was so much anymore. I had GREAT turn outs at my pre-con workshop and Morning Buzz sessions. I like seeing the shift from "ooh shiny" technology focus to "what can we really do with this," and not in a dismissive way.

4. The data sessions were packed, and it's clear that many people still don't know what or how to measure. What the LMSs typically measure and track aren't the metrics that executives care about and that is a serious gap we need to bridge. A few years ago, I did a panel with Cammy Bean and Ellen Wagner at Learning Solutions on speaking the language of the business. We need that BIG TIME in data analytics. I want to show more examples. I want to break down a PNL for training professionals to really get what we need to communicate. I already have ideas on how to refine my session. Maybe there's a book in there.

5. There seemed like a lot less higher ed and government attendees. I like seeing a good mix, but all of my sessions were heavy on the enterprise attendees. I'd love to see more diversity, not less!

6. I worry about the new tech hype. As the girl who touted virtual worlds a few years back, I am seeing parallels in some of the new technologies. Augmented reality hasn't found it's home yet. Mobile is still struggling with good design practices. Games are finally accepted as valuable, but still there are so few examples of organizations implementing them in deep ways...still a lot of pilot tests. And now we have AI and robots and Google Glass and sensors...and yet many are still struggling to show how training adds value (and is not just a cost center) to an organization. Which, of course, takes me back to analytics...we need to keep the horse in front of the cart, and while I'm a huge fan of new tech, I worry that we need to catch up to where tech was 3 years ago. (Am I getting old and jaded?)

7. I was thrilled to get to hear Ian Bogost's keynote and even more excited that he delineated games from gamification. It's a message that learning folks need to hear, and he really broke it down well. I hope it helped some of that "let's make this boring activity a game" syndrome. Plus, I fan-girled out a little that he recognized me.

8. I've been talking about ARGs for 5 years and people still don't really know what they are. Part of it lies in the confusion of games versus gamification, but I'd like to really push more examples and case studies. It's a low cost way to create immersive learning that is completely under-leveraged. It may be time to jump back in to that pool.

9. Don't get a tattoo in Vegas when you live an hour from LA. Especially if you already got a tattoo in Vegas last year.

10. People are sheep. NO ONE would enter the Silver Clouds exhibit at the Andy Warhol exhibit at the Bellagio, even after John and I stormed in. Why would you not experience the art? Jump into it, people. JUMP. IN.

11. Every conference I go to, I think about the difference in value of presentations versus conversations.  Presentations are valuable, but it's usually the conversations where we learn the most. What would it look like to structure sessions around conversations with the goal of an outcome. Something like, "I need help with..." and "I can help with...!" and pair people up? Maybe we need problem - solution speed dating?

12. I didn't get as much social time this year. I think that's ok, but I do like to stay for the whole conference, which I couldn't do this year. There's always next year, right?

13. Smart people I admire take lots of good conference notes, or compile peoples' tweets, etc. You should check out Cammy Bean's blog for notes on the sessions she attended (including one of mine, and Ian Bogost's previously mentioned keynote). And David Kelly's compilation of the conference back channel, of course.

14. People really do love lynda.com. I can't tell you how many people stopped me to tell me their personal stories, and thank me for what lynda.com has done for them. It really makes me proud to represent a company that people feel so passionately about.

A few more thought-provoking conversations will be covered in separate blog posts, but my key take-away from DevLearn 2013? It's still all about the design, and the data, not the tech. We just need to figure out design and data FOR the tech.