Showing posts with label disability. Show all posts
Showing posts with label disability. Show all posts

Monday, July 11, 2016

What #PokemonGo means for immersive learning

I, like many of you, spent my weekend hunting for Pokemon while tracking my progress on Nintendo's new Pokemon Go game.

To say it was a revelation was an understatement. And the bigger question: will it lead to a revolution?

For many years now, I've talked about how technology can be used to create immersive experiences, how giving people the sense that they are performing real tasks and receiving real-time feedback is the key to that immersive feeling. I've talked about avatars and virtual worlds and alternate reality games and augmented reality and, recently, virtual reality. I've talked about how biometric data can be used to impact your experience within an environment, and I've talked about how all of these things are converging. I've also talked about the shortage of big design thinking in better leveraging the technology that is currently available to bring together storyline and experiences. Design has been lagging behind technology where immersive learning is concerned. I would tell people to keep their eyes open, because there would be a point where someone figured it out and it would go mainstream.

I'm pretty sure most people thought I was talking about a few years in the future. Turns out, I was talking about this last weekend.

Finally, FINALLY, there is an example of an augmented reality game with characters, avatars, interactive game play with feedback and leveling. And the whole world is, or wants to be, playing.

Our kiddo was working alongside a Meowth
This weekend I spent with my family, walking all over my home town Carpinteria and Santa Barbara. We were finding landmarks we didn't know existed which had been designated as Pokestops. We were exploring new neighborhoods and talking to strangers. We were walking, walking, walking. We were smiling and laughing. We were bemoaning our ridiculous battery life and speculating on our data usage. We were running into friends and chatting. We were teaching each other nuances and strategies in the game. We were laughing when we saw a large group of people wandering around a parking lot, looking for a Koffing we knew was there. I was sending messages to a friend halfway around the world in Milan, Italy, who was experiencing the same server issues we were.

Suddenly, everyone is playing and experiencing immersive learning.

For those of you who haven't played yet, imagine you are a Pokemon trainer (if you don't know what Pokemon are, google it). The world is filled with Pokemon, and you can find them via a phone app, then catch them using Pokeballs that you throw at the Pokemon on your phone screen. You can get more supplies at Pokestops, and train with the Pokemon you've caught at Gyms. All of these locations are populated from data collected over the last several years from another game, Ingress, which is (of course) a product of Google.

I could talk about the social learning implications (this game has no social features, but is an amazingly social game). I could talk about the health benefits, both mental and physical. I could talk about how the game is driving behavior change (my kids keep opting to walk instead of asking for rides...crazy...).

But instead, I want to talk about what Pokemon Go means for the future of learning. Because we finally have a flagship immersive game to build from. Where we go from here, and how we push technology to support our design, is really up to us.

First, let's talk about technology needs.

  • WE NEED BETTER BATTERIES. If we are leveraging our phones for experiences like this, we can't have our batteries last an hour. 
  • Also, WE NEED UNLIMITED DATA. It's well past the point that this should be the case, and the first major company who goes there will get my money, and hopefully yours too, so that the whole market will follow. 
  • We will need data to be able to interact in the world, unless, of course, we have UNIVERSAL WIFI. That would be ok, too.
  • And finally, the device-specific access is a drag. Most of the people we saw playing were adults, not because kids wouldn't want to, but because kids don't have smartphones that they can use to play. MAKE ALL DEVICES CAPABLE OF PLAYING IMMERSIVE GAMES. Photo apps, GPSs, data accessible (with unlimited data, as previously mentioned). Let as many people play as we possibly can. 


What about design?

Honestly, the possibilities are endless for future applications, but let's start with what we could do with Pokemon Go.
Santa Barbara Park Ranger
chatting about the Pokemon in the park

  • Tie Pokemon Go to biometrics. What if you could get certain Pokemon by keeping your heart rate in the ideal range for exercise for 20 minutes? What if you were rewarded for number of steps (not just distance covered, which is how you hatch eggs)? What if you were rewarded for consecutive days of hitting exercise targets? There have to be some easy partnerships to be made with fitness trackers. 
  • Add some social features. My kids already want to trade Pokemon. I'd love to see a way to do that through proximity, rather than some online marketplace. While I've been having great conversations with people I meet while playing, it would be great to have a game mechanism to prompt more interaction. Also, how about adding a way to friend other players you meet? It was great meeting folks all over town, but now there's no way to stay connected. There are already social groups forming outside of the game, why not enable it within the game?
  • Leverage Pokemon Go for medical treatment. If there were enough Pokemon in a hospital or rehabilitation center, patients could collect Pokemon as part of their recovery. Therapists could track distance walked or number of Pokemon caught to help encourage patients to get out in the world and walk. 
  • Pokemon Go as the new marketing angle, both customer and internal-facing. We already saw this with Foursquare, but is there something more to be done here? I would definitely frequent a place that set up a Lure to attract more Pokemon...beyond attracting more customers, could this type of activity work for new hire training? My family was chatting yesterday about what type of Pokemon we might find at our zoo; what if the zoo could strategically place Pokemon?
What are some issues that need to be addressed?
  • Accessibility barriers. Already, my color-blind husband can't see the difference between the blue and purple Pokestops and has to ask me. Can options be included for blind players? Hearing impaired players? Players with physical disabilities? Let's get everyone playing.
  • Technology barriers. Let's not make immersive learning only accessible to the privileged. While desire for immersive experiences might drive buyer behavior toward technologies that can support it, if only high end smart phones can play the experiences and only people who can afford more data can play, we are cutting out major segments of the population based likely on age and socioeconomic status from participating and benefiting. Immersive learning should be available to everyone. 
  • Societal barriers. There has been nervousness already around women playing alone at night, players who are ethnic minorities worrying about accessing Pokemon in particular neighborhoods, and general unease about what a gaming experience that everyone can play everywhere might uncover about our own biases, prejudices, and fears. These are things that already exist, that game play is exposing with heightened visibility. Ironically, it has also been prompting people from all walks of life to start interacting and supporting each other. Maybe there's something to us all just playing a game together that may lessen this barrier. 

But let's end with some larger implications for learning, particularly organizational learning.

  • New hire training: tour facilities with augmented reality or virtual reality. Meet key folks in the organization. See behind the scenes production, or visit HQ virtually. 
  • Skill refinement: once the basics have been taught, present ongoing practice scenarios. Could be internal, customer-facing, or software/equipment training. 
  • Product training: provide the ability to interact with multiple customers and see how the product benefits them differently.
  • Application in context: how do you navigate a real-life complex environment effectively? Think busy retail, insurance adjusters, combat/disaster zones, crime scenes, etc.
  • Don't mind the rattata in my kitchen
  • Just in time geographically relevant support. Have a question in context? What if an app let you access training and tips relevant to where you are?  
And that's just to name a few.


So, to sum up, we need better consumer tech for immersive experiences, we can build on Pokemon Go for even more immersive design examples and applications, we need to be mindful of biases limiting access, and there's a lot of potential for organizations to leverage immersive learning to solve meaningful learning problems. Let's do this, folks!


(Related: Does anyone even use Foursquare anymore? I bet the kids don't even know what that app is...)

Thursday, April 9, 2015

Brave new world of color

Growing up, my dad had to have my mom or me or my sister help him pick out socks. He is severely color blind, and normally it didn't interfere too much with daily life. My dad didn't really talk about it. I knew that his favorite color was yellow, because he could see it.

When I had my first son, Jackson, I noticed that he, on rare occasions, colored his sun green instead of yellow. It was hard to tell if he was color-blind, because he could read very young and so picked out the crayons by name to color things what they were supposed to be. It wasn't until Kindergarten that we had him tested and found out that I had passed down the color blind gene to him.

Fast forward a few years...I meet John. Some of our early conversations as we started dating and falling in love made me realize how much I focus on color. John could barely see anything. Where my dad and son had limitations, John had a complete block on seeing most variations. I had to work to reframe how I referred to almost everything; I couldn't use color as a descriptor anymore because John couldn't see it. I joke that he's got dog vision; I imagine his world has always been seen through a sepia lens, with anything orange, green, brown or red pretty much looking the same and blue and purple indistinguishable.

It hasn't been easy for John and I think being around me made it worse, his longing to see the world as I see it growing with every sunset we watched on our beach and every road trip we took through the beautiful California mountains. One night, we took the kids to get frozen yogurt and his universe ripped apart. He asked me what color something was, and I replied "it's kinda tan, brown like peanut butter." He froze for a second and asked, "Peanut butter is brown? It's not green?" And he reeled because he had thought peanut butter was green his whole life.

Can you imagine if everything you thought about the world was filtered through a lens, only allowing certain information through? I imagine it must be like how Roddy Piper felt in They Live when he put on the glasses that let him see the subliminal messages aliens were using to control humans. What if everything you thought you knew was wrong?

A couple weeks ago, John found this video from Valspar and their Color For All campaign. They have partnered with EnChroma, a company out of Berkeley who have developed glasses that allow color blind people to see color. When John started reading about it, I could tell he was excited. Nervous, but excited. We read that the glasses only work for 80% of people. John took a color blind test that said his chances were actually worse, only 50/50 that the glasses would work for him. I told him to buy the glasses. He hesitated. At $400, they aren't super cheap. I told him to get them for my birthday (still extravagent, but still...) and my present would be watching a sunset with him. He still hesitated.

The next day, after he had posted on the Color For All page about his experience of being color blind, he IM'd me, excited. Valspar was sending free glasses out to some of the people who had posted on their message board. He waited a few days and was disappointed that he didn't get picked. I told him to just buy the glasses. He didn't.

Then last week, he IM'd me again...Valspar had contacted him. He had posted again on the message board and this time they picked him to send glasses. As excited as he was, I could tell he was nervous. What if they didn't work? What if he got excited and ended up disappointed? How would he deal with that, his dream of seeing color unfulfilled?

Earlier this week, I had a meetup with some friends at our house after work. John came in later; there was a package there for him. My friends were leaving around 6 and John casually mentioned that the glasses had arrived.

I freaked out. "Let's go to the beach! The sun is setting!" John was doing some dinner prep and seemed in no hurry. I all but pushed him out the door. We drove to the main street in Carpinteria and I realized that he wouldn't see as much if we just went to the beach, so I parked a few blocks away so he could walk and see more colorful shops and flowers before we saw the sunset.

This is John when he first saw the world in color.

The first look
Fascinating shrubbery



I don't know what I expected. Watching John look around, I realized that his brain was trying to process everything he was seeing. He didn't talk. He just stared, somewhat in shock. Definitely overwhelmed. He stopped to look at bushes and plants that color-abled people walk past every day, not impressed by their variation of green and red leaves.


He stared at a brick wall, literally, examining the differences in brick color. He saw orange flowers in someone's yard, and said, "I think those are the most beautiful flowers I've ever seen." But mostly he was quiet, wide-eyed and staring. Just like a baby that just found her hand, John was fascinated and curious and intensely concentrating.

Looking at a reddish succulent, he asked, "Is it always that color?" And I said yes.


We finally made it to the beach. It was really windy, but luckily there were some clouds to decorate the sky. It wasn't the prettiest sunset I've seen on our beach, but it was by far the best. John just sat and stared. He said he liked the blue of the sky the best, the brightest blue he'd ever seen. He looked really deeply in my eyes, seeing the weird green/blue/yellow swirl that they are.

 


Before sunlight was completely gone (the glasses only work in daylight), we walked back into town, stopping to take pictures in front of that shrub that John was impressed with. He kept the glasses on as we drove home, eeking out the last of the daylight. He'd been so quiet that as we approached the traffic light, I jumped when he yelled out "Holy shit! Is that light green!?!" And we laughed because everything in the world is brand new and miraculous, seeing it through John's new glasses.

I remember what it was like when Vardan got his hearing aids and could hear S and H for the first time. He was little, but he was wide-eyed with wonder. And now, my husband is as well seeing the world for the first time. I can't wait to let Jackson try them too (although I think he's going to need his own pair!).

It's going to take some time for John's brain to make sense of all of this new color information. It will take some time for him to take it in stride. I love this part, this intense learning and excitement and curiosity. The world is brand new. I want to see it all with John.

Thank you EnChroma. Thank you, THANK YOU, Valspar. What a gift to give my family. What a gift to give the world.


Tuesday, October 29, 2013

My little woman


I spent a quick lunch watching 3 of the kiddos in their Fall Sing. I always love to see the kids perform and it was Vardan's first performance on the trombone! But the best part came after the concert.
I spy a clarinetist & a little guy in the back with a big trombone...
I was walking my sweet Sallie Rose from the auditorium to get her lunch, when a woman I didn't recognize came up and gave her a big hug. She said, "Oh my little woman, Sallie, it's so nice to see you." The woman looked up and saw me; I'm sure I was standing there with a very confused look on my face. She asked if I was Salllie's mom, and when I said yes, she told me that every day, Sallie makes an effort to say hello to and talk to her son. She got choked up as she told me that her son is the little boy who's severely disabled in a wheelchair in 3rd grade (a year older than Sallie) and that most of the kids ignore him or worse. She thanked me for raising such a beautiful little spirit who every day reaches out to make her son feel included and welcome.
My little woman

I think, in that moment, with Sallie looking up at me smiling and kinda confused, my heart almost burst. And, of course, she said to me as the woman walked away, "Mama, why are you going to cry?"

It's amazing when you realize your children are living the values you hope you are teaching them, when you find out that without your coaxing or guidance, they reach out to those in need. It's amazing when you see the little people they are becoming, when you see who they are and a glimpse of who they will someday be. It's breathtaking to see your child through someone else's eyes and know that she, just by being herself, is making the world better and brighter.
Jazz hands!

Sallie has always been my little woman. I loved seeing her singing and dancing on stage today, but the best part was seeing the impact of her big heart, for which no audience may ever applaud and no viral video may ever be posted.

Wednesday, August 28, 2013

A game of a different color: design for accessibility

In an earlier post, I deconstructed the design of Candy Crush and sang the praises of a lot of the smart decisions that the designers made that improved engagement, increased replayability and fine-tuned the concept of social. It was clear to anyone who read it that I love Candy Crush (I've now passed my sister and am holding steady at level 213). But this week, my husband deleted Candy Crush from his phone, frustrated because he could no longer engage with the game as I can.

John is severely color-blind. I learned early on in our relationship that I couldn't use color as a reference to things. Instead of color, I would have to rely on shape or size or location or any other identifying characteristic to describe something to him. It made me realize how much I rely on color as a differentiator, and challenged me to notice more details about things so that I could have more effective conversations with him.

For weeks, we've been playing Candy Crush together. We cycle through different games, but this one had stuck for awhile. I'm a lot more competitive than him, so John had lagged behind a bit in his quests. Over the weekend, he got to the level where Candy Crush introduces bombs. On previous levels, John was able to differentiate game pieces by their shape. He even gave them names: Werther's, Mike & Ike's, lollipops...John had figured out a work around to the color coding and so could play just like me. When he got to the bomb levels, however, there was no work around. John would have to ask me or the kids what color a bomb was, which frustrated and annoyed him. After getting past a few levels with our support, he finally gave up. Candy Crush had introduced a design element that prevented him from being able to play the game.

This isn't the first game he's had to give up on. Even board games that have color-coded die force John to rely on others to navigate the game play (I'm looking at you, Smart Ass). He gets frustrated that simple design elements could easily be included to overcome reliance on color, but that designers are only focused on color-abled players. Did you know that 1 in 6 men are colorblind? This is a huge, significant player population.

In our family of 8, we have 2 colorblind family members and 1 bionic boy that is 85% deaf.  For us, helping each other navigate the world without reliance on color and sound is a way of life, and a big part of our lives is playing games. While we understand that there are some limitations of design that just can't be overcome (it's never going to be easy for Vardan to play football because he can't hear his teammates on the field), what's particularly frustrating is when there are easy ways for games to be designed that provide access for the broadest possible player populations.

So, here is my request:
Dear game designers, please consider that a significant portion of your players have disabilities. Your design decisions have a serious impact on the playability of your game. Design standards exist to help you identify how to overcome many of the design traps that can alienate players with disabilities. Please use them. And if you decide to not use them, make it a conscious decision - you can't claim ignorance towards designing for accessibility anymore.

Oh, and while I'm at it?
Dear Santa Barbara, painting your curbs red or green to indicate where street parking is available is a complete accessibility fail. Seriously? Red and green? For the love of all of your colorblind residents, please reconsider your design choices there.

Sincerely,
a person who believes accessibility is not a design constraint but an opportunity for BETTER design