![]() |
DevLearn 2013 |
![]() |
DevLearn 2009: Dr Strangelearn ARG |
![]() |
Ignite! Closing keynote 2011 |
![]() |
DevLearn 2013 |
![]() |
DevLearn 2009: Dr Strangelearn ARG |
![]() |
Ignite! Closing keynote 2011 |
![]() |
My LinkedIn QR Code |
![]() |
Tim and Lynn at the booth (photo: Jay Cross) |
Me at the Dr. Strangelearn Information Station |
![]() |
Talking about the future (photo: Philip Hutchison) |
![]() |
I made people DO stuff...they seemed ok with it (photo: Philip Hutchison) |
Getting people moving on social media tools |
![]() |
Our Master of Ceremonies: Brent Schlenker (photo: Jay Cross) |
The Tandem Learning team is gearing up for next week in San Francisco at DevLearn 2010. By now you may have heard some of the buzz about what we'll be up to at the conference, but here's a complete list of where you'll see us at the conference. Hold onto your hats, everyone! Tandem is bringing the learning to the city by the bay...
For years, the serious games industry has danced around the questions of whether games are better for learning. We've pushed past objections about something being too "game-like" or "fun." We would come up with other words for games, like "competitive environments." All the while, we have held our conviction that well-designed games really DO improve learning outcomes.
And now there's some research to prove it. (Source: sciencedaily.com and article link here)
I only hope there will be more research and data where that came from.A University of Colorado Denver Business School study found those trained on video games do their jobs better, have higher skills and retain information longer than workers learning in less interactive, more passive environments."Companies have been designing video games for employees for years but so far it has all been done on a hunch. They suspected the games helped but they could never actually prove it," said Traci Sitzmann, PhD, assistant professor of management at the Business School whose study will be published in the winter edition of Personnel Psychology. "We now know video games work, and we know why they work."Sitzmann spent over a year examining 65 studies and data from 6,476 trainees and discovered those using video games had an 11 percent higher factual knowledge level, a 14 percent higher skill-based knowledge level and a 9 percent higher retention rate than trainees in comparison groups.
Back from Atlanta, I barely had time to catch my breath before jumping into the next project, but wanted to share out some of our lessons learned from the latest alternate reality game (ARG) that we ran at SIEGE!
I was so flattered to be approached for an interview by the brilliantly innovative guys at Bloomfire for an interview on their blog. The key question Nemo Chu posed to me was "what book has inspired the way I approach corporate training?"
You can see my full interview here.
It's a great question, and I'd love to hear what books have inspired you or changed the way you look at training, learning, design...
Just back from LEEF 2010 at Harrisburg University, and in its second year, it did not disappoint. Last year we attended the first LEEF conference, and were thrilled at the structure and the content. With a focus on serious games, simulations, and virtual worlds for learning, we were treated to in depth case studies and demos that you just didn't see at other conferences.
This year was even better. The quality of the sessions was amazing. We got to see demos of products, like IBM's Innov8, before they are released on the market. We got to play full blown games and ask all of the design and strategic questions that you don't normally get to ask at conferences. And we got to really meet and connect with brilliant practitioners in our field.
The keynotes blew me away. Mike Cuffe, Vice President, University of Farmers, Claims at Farmer's Insurance, is doing some of the most cutting edge training I've seen. It was refreshing to see a visionary in corporate training who practices what he preaches and is vigilantly staying ahead of the curve. Jerry Heneghan, Managing Director, Virtual Heroes Division at Applied Research Associates gave a really inspiring presentation on 3D immersive games that gave some insight into how they have been effective in changing behaviors. I am looking forward to seeing what his group will be doing next related to health.
Tandem presented two sessions on ARGs (alternate reality games) and both were really fun for me, in different ways. The first was our case study overview and we presented to a pretty packed house. Even more exciting for me was the line of people afterwards that wanted to talk more. I'm excited to see ARGs really seeming to have some traction for corporate learning, and I'm looking forward to our next projects in this area. The second session was a debrief of the ARG that we helped support at the LEEF conference, The Robots are Eating the Building. It was a truly valuable learning experience, and I got a lot out of the debrief.
Thanks so much to Jen Reiner, Andy Petroski and Charles Palmer for putting on such a great conference. Can't wait to see what you put together next year...and hopefully some of you who haven't already will join us!
After launching our second ARG for learning this week with our development partners Hybrid Learning, and after I pulled a double shift last week on #lrnchat talking ARGs (early and late transcripts), and I realized that a blog post about ARGs and how they can be used for learning is well overdue. Why should you be thinking about ARGs for your next event, or corporate learning initiative? Consider this tweet from Kristen Cromer regarding our pilot test results for our latest ARG:
Client tester reacted to ARG test run by jumping up and down saying "I want to play more!"So...when was the last time you launched a training program that made people jump up and down? Yeah...that's what I thought. The truth is, ARGs can incorporate many of the elements that traditional training lacks: social learning, experiential learning, game play, and competition. And...brace yourself...fun.
Back from vacation, I had some time to reflect on my experience at IQPC's Corporate Learning Exchange. If you have never been to an event like this, and my guess is most people haven't, it is structured a bit like a timeshare sales pitch crossed with speed-dating. Attendees were by and large executive learning professionals, and most of the day was spent in presentations by their peers. But in between, there were 25 minute one-on-one meetings with learning vendors.
I was a learning vendor.
I won't bore you with logistics, but I had 14 meetings in 3 days. The first couple, I had no idea what I was doing. The interesting part of the experience was that in the process of holding those meetings, I had to get really good at explaining what we do, succinctly. The good and bad news is that we do something that very few other companies do. Its tough to talk about social media with people who haven't used a wiki, never blogged, and have never been on Twitter. Its hard to talk about virtual worlds with someone who doesn't know what an avatar is. Of course, its also an opportunity...and by the end, I was excited that I could talk about what we do much more clearly and in a way that seemed to make sense to the executives I met with.
The other interesting observation at the conference was the lack of technology. No one else was on Twitter. Hell, no one else had their laptop or mobile device on to take notes. It was pens and paper as far as the eye could see. Not only the participants, but the presenters focused an inordinate amount of attention on face to face learning. I think f2f is great...but it has so many limitations. I spent most of the time in the presentations thinking about ways to supplement or replace the f2f experiences being described with some form of distance learning technology.
I was pleasantly surprised with how much I liked the format. I met some fascinating people and am already neck-deep in follow up meetings. But more than anything, this conference opened my eyes to just how far web 2.0 has to go for enterprise learning.
A quick commercial while you can still register for a steal...I'll be speaking at 3D TLC this September and would love to see you there!
3D Training, Learning and Collaboration (3D TLC) - http://www.3dtlc.com - taking place September 23-24, 2009 in San Jose CA, is the leading event for businesses seeking to understand and maximize business strategies using virtual worlds. 3D virtual worlds have broad implications for business not the least of which is cost savings and energy conservation. Companies are using 3D environments can also strengthen their communication internally with employees and externally with customers and business partners. Come join us to learn how to take advantage of these technologies.
Early registration ends August 14th (price goes from $595 to $795). Use this Special Discount Code: SPEAKERVIP and register by August 14th to save an additional $200 off. With the earlybird price + your discount = your cost to attend is only $495! (full price is $1,295 so you save a bundle). To register go here: http://www.3dtlc.com
I'm not keeping up with my blogging like I should, and I blame Twitter. The conversation is so dynamic, it makes my blog seem slow and isolated. I like to think through some topics in more detail and so no, my blog is not obsolete. But if you want to really keep up with what's going on with business, virtual worlds, games, learning, or if you just want to see pictures of Tony Hawk skating (and sometimes his kids)...you should really be on Twitter.
What are the top 5 reasons I'm on Twitter?
1. It's a news source. I get information that I wouldn't have the time or energy (or even the know-how) to find on my own. Information, references, articles to read, the latest news...all streaming by for me to pull from. Hashtags (#) can help you sort through content to find topics of relevance, as can search tools.
2. It's a 24/7 networking opportunity. I've met the most interesting people. Networking is a skill, and in-person networking is tough. But on Twitter, you can find really smart, funny, and engaging people to exchange ideas with very easily. I'm learning from them every day. And now, having met some of my Twitter friends in person, the awkward first meeting isn't really awkward--I already know these people. Events like the #lrnchat live chats have allowed me to meet a lot of new people all interested in the same things I am. The development of communities of practice and learning through Twitter seem to be one of the ways the medium can be leveraged even more effectively for networking in the future.
3. It's a social outlet. Sadly, I work most of the time (I'm working on better balance though!) and the Tandem team is "geographically diverse" so work is sometimes a bit isolating. Twitter gives me a chance to take a break, exchange some banter, and build friendships along the way.
4. It's professional development. I've got filters and groups organized in Tweetdeck that allow me to keep up-to-date on the latest industry trends and events. I get inspired and challenged daily from my interactions on Twitter.
5. It's business development. Much has been said about using Twitter to market your services. Personally, I find Twitter marketers annoying. That said, people who demonstrate their knowledge and expertise in a particular area, I start to trust. If I needed help with a project now, I'd know a lot more people to contact. I've had people contact me through Twitter for my own expertise. And that's where I see the real value of Twitter "marketing."
So why aren't you there yet? Follow me @koreenolbrish