Monday, March 21, 2011

Why more women aren't using Quora

I'm about to make some broad, sweeping generalizations about behavior based on gender. Yes, I know that opens up a whole debate where people will point to specific examples that run counter to my argument, and yes, they exist, and no, I'm not saying that ALL women behave one way or that ALL men behave another. But there are some culturally defined and perhaps genetically determined differences in how the genders interact (lots and lots of books written about this...) and this post is focused on addressing how those differences affect design, specifically community and user interaction design in social media.

I read a story this morning that came through my Twitter stream: Is Quora a Sausage Fest? 

And it immediately clarified for me why I don't like Quora. Quora is actually designed for men.

Let's take a step back. Lots of business and political arenas were designed by men, for men...they focus on the ways that men interact with each other. Sorry, guys, but a lot of what you do is just professional chest-puffing, testosterone-rich, back-slapping pissing matches. Sure, it may look more civilized in some contexts, but I'd argue that on any given day, C-Span taps into the political version of a Gladiator ring with a bunch of guys trying to out-argue each other over issues that neither party is going to budge on.

Why aren't women's professional sports more popular? Why are first person shooter video game players predominantly male? Why aren't there more women politicians or CEOs?

When you design systems based on the way men interact and communicate, men will be more interested in participating in them and will be more successful in them.

So let's look at Quora...

Although some people might call it a social media tool, there's not a lot social about it. If you don't know what Quora is...the simplest explanation is that its a forum where people can post questions and people can post responses. That seems gender-neutral enough, right?

Except, its really not. Quora has one formula to participate: question and answer. If we think about this as a community where everyone has the opportunity to become an "expert" then all of a sudden, the dynamic becomes "who can post the best/smartest/most relevant answer." In essence, Quora becomes one big competition to be the most prolific, the most engaged, the most respected...by answering other people's questions "the best."

This isn't a format that lends itself to conversation or discussion. This is a format that is a bunch of people getting up on their pulpits and preaching. This is Senators presenting on the Senate floor, gladiators in the ring fighting for their lives, people climbing over each other to get themselves up the corporate ladder. This is a format designed for men.

If you look at the most successful social media tools, Twitter and Facebook, there's one overarching feature that makes them just as appealing to women as they are to men. Its the opportunity for people to engage and interact in different ways. These tools allow for people to create their own experiences. They allow flexibility in participation. They create lots of different opportunities for people to define their own "success" or value in using the tools. With Twitter and Facebook, what you get out of it is what you put in...you create your own experience.

Quora, on the other hand, is a defined experience and type of interaction. There are values already built into the design and dictated by the interaction style. And the interaction style is very masculine.

I talk a lot in my presentations on designing experiences to account for gender differences. There are some general guiding principles in immersive design you need to pay attention to: how you orient new users to the environment, how you reward behaviors, how well defined success is, etc. These gender differences impact how people perceive these environments, all the way from "is it useful?" to "is it fun?" and its important to understand how people engage with each other to design for different types of engagement.

Women are more communal, collaborative, and like to talk things out. Men are more decisive, exploratory, and willing to take risks (trial and error). I could tap into all the research that shows how our language, behaviors, and decision-making differs along gender lines, and how that contributes not only to how we are perceived and valued in professional settings, but also how that reflects how we think about ourselves as women and men. There are powerful cultural forces that have gotten us to where we are today; many of those cultural beliefs are what perpetuate gender stereotypes and inequalities. The fact remains...there are differences between women and men. That's a good thing, when those differences are acknowledged and accounted for.

So back to Quora. Its designed to post up a question and open it up to answers. This isn't a format like "Ask the Expert" where credibility and respect have already been established as part of the interaction design. This is a free-for-all of throwing yourself out there and making yourself an authority. If you look at just the basic differences between women and men, it makes sense why more men are engaged in this format. You're rewarded for having the most decisive language, strongest opinions, and taking a risk by throwing your opinion out there. Most women take one look at that and think "not interested." Then I'm guessing they go ask their question on Twitter or Facebook.

Asking questions and seeking answers are human characteristics that have nothing to do with gender. How we ask questions, who we seek out for answers, and they types of answers we value can be extremely gender specific. As we continue to explore social media tools as opportunities to engage people in new ways, we need to make sure we are aware of the differences if we want design to engage BOTH genders in the conversations. Perhaps before designing a tool that's whole purpose is to provide opportunities for questions and answers and then wondering why women aren't participating, it would be important to look at how women are already asking and answering questions and building those types of interactions into your design.

Unless you want, in the immortal words of Flight of the Conchords, "Too Many Dicks on the Dancefloor":

Too many men
Too many boys
Too many misters
Not enough sisters
Too much time on too many hands
Not enough ladies, too many mans


Wednesday, March 16, 2011

It's all about change (and resilience): The Change Game

Three years ago when Tandem Learning started this entrepreneurial journey, we fancied ourselves a services company. Over time, though, as we saw the intersections between the work that we do and the business challenges our clients are facing, it became clear that there were some solutions that could help a variety of organizations.

Take change management, for example.

What started out as a custom project for a client who wanted to help their employees be more resilient in the face of big organizational changes led to our partnering with Linda Hoopes of Resilience Alliance and using her book, Managing Change with Personal Resilience, as the basis what has become Tandem Learning's first product, The Change Game. 


We're really excited about The Change Game.

On an individual level, this game helps people identify how they react to changes in their own lives and through reflection and recognition, provides them with strategies to help them break the destructive patterns of resistance to change. 

On an organizational level, The Change Game provides companies with a new tool in their change management toolbox...addressing employee resistance, providing a common organizational language to identifying patterns and instances of resistance to change, and providing managers and organizational leaders responsible for implementing changes specific data around which to provide coaching to employees. 

If you'd like to learn more or to see it, send me a message and I'll be happy to show you around. If you'll be at Learning Solutions 2011, come find me for an in-person tour.

Monday, March 14, 2011

QR codes: practical design considerations

There has been so much written and talked about lately regarding QR codes, but most of what I've read has focused on the basics of what they are, trends in their use, or their pros and cons. For anyone who is interested in QR codes, I've collected a few links and references that should help you get a crash course on what QR codes are, and catch you up on the basic opinions being bandied about on their usage (or not):



My LinkedIn QR Code
Where I'd like to focus my energy are on the actual design considerations for whether or not QR codes will help you solve a problem...or if they are an "ooooh shiny" technology innovation.

Let's start with what QR codes do: they are images that you can scan from a QR reader on your phone that launch a webpage that either provides you with information or prompts you to do something. For example, someone could use a QR code on their business card to launch their LinkedIn profile where  you could choose to add them as a contact. Cool, right?

But lets look at the bigger picture. Are the use of QR codes good design?

Audience analysis: you need to have a smartphone for QR codes to be useful. There is all sorts of data available on demographics of who owns smartphones, but let's make some sweeping generalizations that less represented populations of smartphone owners are the young, the old, people with low incomes, and several minority populations. Of those people using smartphones, your audience is further narrowed by those who would actually download a QR code reader app, or have purchased a phone with one already built in. And then finally, your audience would need to know what QR codes are and see the need for using them.

The audience analysis portion of QR codes is important, because many of the potential uses (that are NOT product marketing) I see for QR codes are actually most beneficial to the young, the old, and underserved populations.

Needs analysis: So, in what situations do we need to automatically launch a website?


Yeah, um...not many.

I like the LinkedIn example I mentioned above, because I think it would be more convenient to share contact info digitally than through paper business cards. I also like some healthcare related examples, like having a QR code on prescription bottles that provides all the prescribing information. It would be helpful for food labeling to start including QR codes for nutritional information. I'd love if things that required instructions (IKEA furniture, programming a universal remote, changing the fluids on my car) could launch from my phone whenever I needed them. A lot of this is "just in time" type of information and instruction that would be really beneficial to have at the ready and using a QR code to launch that type of content could be extremely useful. In essence, I'm thinking of QR codes as "job aid launchers" and I think looking at them in that capacity could be a viable and appropriate use.

I also see the opportunity to use QR codes for game design, specifically in the design of alternate reality games (ARGs) and scavenger hunt games. Again, though, the audience analysis is key...people can't play the game if they don't have the technology they need to play.

Unfortunately, what I've been seeing is mostly QR codes being used as promotional content launch points. There's two reasons why I don't think this makes sense...

1. when you scan a QR code and it launches a website, especially for promotion, the likelihood that you are in a position to actually review the content on the website is pretty small. Let's say I'm at a conference...let's say SXSW. And there are QR codes everywhere. Am I going to be walking around with my phone, scanning QR codes and standing there reading about your site? Is that information being saved anywhere for me to review later?(answer = probably not) Wouldn't my time be better spent actually talking to people and looking at the technology? And if I'm passing out QR codes, why not just pass out marketing materials that have the website address on it so that I can take it with me and review it on my computer instead of my phone?

And 2. most QR codes aren't reinforcing your brand. I've seen some customized QR codes, but for the most part, QR codes are black and white 8-bit looking boxes that do nothing to promote your brand or your messaging. If anything, they strip the messaging away, or add an additional step for your potential customers to learn more about you. Why make your customers work harder to learn about what you can do for them?

From a designer's perspective, you want to minimize the work you make people do to get to the content that is most important to them. When you're thinking about QR codes, think about your audience, think about what you're trying to accomplish, think about the actual logistics of how they are used,  and then ask yourself...are QR codes the best solution for the need I'm trying to address or the problem I'm trying to solve?

Tuesday, March 1, 2011

Augmented Reality Games, Alternate Reality Games, and the Future of Learning


Watch live video from RELATE Live! on Justin.tv

Thank you to Rick Zanotti and Terrence Wing for inviting me to speak today on #elearnchat. You can check out the video here...including our "prep" session at the beginning! 

Monday, February 21, 2011

It all started with a Sprite (Happy Anniversary)

Three years ago, Presidents Day was the eve of what (besides being a mom) has been the greatest adventure of my life: starting Tandem Learning.

I didn't know how starting a company would change my life in so many ways. I didn't know how it would challenge me, sadden me, inspire me, stress me out and make me feel more alive than I could have ever imagined. I didn't know how it would affect everyone around me. I didn't know that it would change the way I saw the world and saw myself.

Becoming an entrepreneur is very much like becoming a parent. You know your life is going to change, you just can't imagine how, and no one can prepare you for it.

One thing I didn't anticipate at all 3 years ago was finding the resilient partnership and friendship with my business partner, Jedd Gold.

Jedd wasn't part of Tandem from the beginning; I met him a couple months later at the same conference where I first "discovered" virtual worlds. I had flown to New York City from Orlando, where I had just attended a large client event. There had been several days in a row of going out drinking, and having flown into NYC by myself, knowing no one at the conference, and being able to count the number of female attendees on one hand...I decided that it was going to be a dry conference for me. After the first day of the conference, one of the virtual world development companies was hosting a kegger. (Yes, a kegger on the Expo floor. I know.) I didn't know anyone but I wasn't particularly eager to go spend the whole evening in my shoebox of a hotel room, so I hung around, looking for something non-alcoholic to drink. I asked the bartender (or more appropriately, The Kegkeeper). There was no water. There was no soda. There were a lot of guys in their early 20s drinking beer out of plastic cups.

One of the other women at the conference spotted me and came over to introduce herself. We were lamenting the lack of options of beverages when a guy came up to me, having clearly overheard our conversation. He said, I'll get you a Sprite. I replied, sorry, I already asked the bartender...there's nothing but beer, but thanks for the offer.

He said, I'll be back with a Sprite.

I don't know how Jedd did it...we watched him approach The Kegkeeper and a few minutes later he returned with two cans of Sprite and two plastic cups with ice. I was impressed (I now know that this isn't unusual for Jedd...he has a knack for making things magically happen). We exchanged business cards and made plans to talk after the conference about how our companies might leverage each others' services.

I'll admit, after the conference I blew Jedd off for awhile, somewhat for good reason (my emergency appendectomy) and in some part because I thought that he was just another guy looking to pick up development work for the company he was working for. Finally, we overcame our time zone issues, health issues and scheduling issues...and after a conversation that would change both of our lives, I realized that I had found the business Yin to my Yang...and here we are, three years later.

I've been fortunate to be able to work with some of my favorite people in the world over the last three years and we've traveled an interesting path. But today, I want to thank Jedd for being my rock, my biggest fan, my conscious, my editor, my manager, my critic, my friend...for not freaking out at the same time I do and for always keeping things in perspective. We have miles left to go, and I'm happy to be traveling them with you. Thank you for the Sprite. 

Thursday, February 17, 2011

What IBM Watson means for learning, education, and instructional design

During the NFL Playoffs, I started to see IBM's commercial for Watson. I was interested for two reasons...first, it didn't seem like appropriate placement for the commercial (my sister used to be a media buyer so I peripherally know too much about commercial placement) and secondly, I was having a hard time caring if a computer could answer trivia questions faster than a human.

OF COURSE we've gotten to the point that a computer can beat Ken Jennings at Jeopardy. Isn't that what we've been working towards, since the beginning of computers? Haven't we been trying to get computers to handle sifting through large amounts of data and finding the correct answers at a much faster speed that we humans could do? Haven't we been trying to alleviate our burden of determining complex logic algorithms that lead to a "correct" answer? For questions that have a correct, single solution or, even for questions that clearly have a best answer, we have finally developed a computer that can more quickly and accurately come to that answer than most, if not all, of our brains can handle.

Yay us!

Now what?

The irony in IBM Watson being such a revelation is the juxtaposition with educational trends, specifically an increased emphasis on standardized assessment and testing. Just today in my Twitter stream, I'm seeing tweet after tweet about the US government's multi-billion dollar funding of "Race to the Top" and the emphasis on making our educational system more competitive with other countries on standardized tests. Guess what, everyone? We have actually built computers to do the work that standardized tests test for, better than we are able to do it.

So, what do we value? Do we want to continue to beat our heads against our own technological innovations and try in vain to measure ourselves against systems that will always be more efficient at performing the tasks that they are designed specifically to do? Or should we be thinking about what we, human beings, can do that no computer can? What makes us human? What makes us different from a machine?

We are emotional, creative, intuitive...we can solve complex problems with no clear right answer. We are social and thoughtful and we strive to create meaning where it doesn't currently exist. We are complex and complicated and messy and funny. Yes, we can be logical and systematic and we can memorize and recall our address where we lived in when we were 6 years old (6521 Ralston Rd, btw), but we can't always remember where we put our car keys.

I hope we never create technology that is so perfect in its humanity that we lose our own. For now, we've developed a technology that does something important: answers certain types of questions, faster and more reliably than we can. So let's stop focusing on trying to train our brains to work like IBM's Watson and instead focus on training our brains to handle the types of thinking and work that Watson can't. Let's stop focusing on standardized testing as the measure of educational success and let's focus on how we can get students to solve complex problems. Let's make sure they understand history...not so they can recall dates and names on demand, but so they can understand how the decisions of the past have led us to where we are and we can learn from the lessons of our collective history.

Let's reward risk-taking and innovation and bravery and determination. Let's instill lessons of compassion and responsibility and community and resilience. Let's facilitate communication and empathy and love. Yes, I said it: love. Let's start educating people, young and old, as people...not training them like computers or like cogs in the system. Let's think about education as a way of making us more human, not more like computers.

That, in the end, is what will save us in the Robot Revolution. In the meantime, I call Watson for my team in Trivial Pursuit.

Thursday, January 20, 2011

Openness and communities

Last year, Tandem Learning had the honor of transitioning the ThinkBalm Innovation Community into the Tandem Learning Innovation Community (TLIC). The community was housed on LinkedIn and was in many ways a "closed community": you had to request to join, agree to the community rules, and then be approved by one of the moderators. Within the community, the goal was to talk about innovative technologies and their use for "serious" purposes, including business, education, etc. With membership over 500 members, it was a fairly large community and there was information being shared through member blogs and posts on a consistent basis.

One of the struggles for me with the TLIC was that it wasn't really integrated with the other social media tools I use consistently, namely Twitter and Facebook. Although it was beneficial to feel like there was a closed community that could share topics of mutual interest, I was "sharing" much more through my other social media accounts even when topics would have been of interest to the TLIC community. I suspect that other community members were doing the same.

Another struggle was with the idea of community participation and moderation. Of course we wanted as many people as were interested to join the community and I will freely admit that as long as someone said they agreed to our community "rules," they got in. But is it really up to just Tandem Learning to moderate the community? Or is it more effective for the community to self-moderate and Tandem Learning to step in when an issue is raised?

With the release of the "Open Group" option on LinkedIn, we needed to make a decision about the structure of TLIC and what it might mean for the future of the community. I want to be able to integrate our group communications with my other social media accounts and I want to connect to other members' accounts as well. I want to attract as many people as possible into our community to actively participate. And I trust the community of professionals that have joined us in the TLIC to let us know if something is happening in the community that needs to be addressed. Because of these reasons, we have decided to make TLIC an open group.

I welcome any feedback from our existing group members and I look forward to their continued participation. I also am looking forward to who our extended visibility may attract to participate in our community. I truly believe our community will be all the richer for becoming more open.