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Tuesday, March 1, 2011
Augmented Reality Games, Alternate Reality Games, and the Future of Learning
Watch live video from RELATE Live! on Justin.tv
Thank you to Rick Zanotti and Terrence Wing for inviting me to speak today on #elearnchat. You can check out the video here...including our "prep" session at the beginning!
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About Me
Koreen Olbrish
Opinionated and snarky entrepreneur, instructional designer, learner and mom. Evangelist of serious games, simulations, virtual worlds and immersive learning environments. Geek. Foodie. Gamer. Wine lover. Traveler.
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2012
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May
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The Shamification of Gamification
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Geek of the Week!
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March
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Defining learning experience design
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February
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Competencies as achievements in the game of life
The magic of attention and focus
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January
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New tools, same old problems: curation and media l...
My guest post on the Ayogo blog: community managem...
Ignorance is bliss, knowledge is power & the fear ...
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2011
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December
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Game on, 2012, game on.
Love means never having to say you're sorry
You can't measure learning, but you can measure be...
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Achievements: what games get right and most traini...
We Are...Pointing Fingers
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Winning
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Shameless learning promotion
Legends are people too
Your prince isn't coming
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Serendipity Versus History
Better Than Wonder Woman
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August
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Curating digital identity: developing a personal s...
Activity leads to...everything
Live events still rock & thoughts on the future of...
And now for something completely different...10 wo...
ARG Design: My session today at the Distance Teach...
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Coming in 2012: Immersive Learning Design (my firs...
The F word as a strategic advantage
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Air guitar as experiential learning
Innovations in E-Learning 2011: Conference Reflect...
Walking with a Purpose
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May
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Sometimes its tough to blog
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April
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Shared history
False advertising
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March
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Virtual worlds 2.0: don't call it a comeback
Learning, and the opportunity and risk of living p...
Why more women aren't using Quora
It's all about change (and resilience): The Change...
QR codes: practical design considerations
Augmented Reality Games, Alternate Reality Games, ...
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February
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It all started with a Sprite (Happy Anniversary)
What IBM Watson means for learning, education, and...
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January
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Openness and communities
The girls in the back of the class
Learning mobsters: #4sqchat
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2010
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The problem with potential
DevLearn 2010 Reflections
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Tandem Learning at DevLearn 2010
Design considerations for conference alternate rea...
FINALLY some research! Games improve corporate lea...
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