tag:blogger.com,1999:blog-1604620482023286355.post96548535958196436..comments2024-03-28T10:50:05.763-04:00Comments on Learning in Tandem: ARGs (alternate reality games) for learningAnonymoushttp://www.blogger.com/profile/11423343578843915247noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1604620482023286355.post-53115280644374184902013-09-25T08:20:48.972-04:002013-09-25T08:20:48.972-04:00nice post, thanks for sharingCorporate Learningnice post, thanks for sharing<a href="http://www.stercolearning.com/corporate-learning.html" rel="nofollow">Corporate Learning</a><br />Stercolearninghttps://www.blogger.com/profile/11320464998035628430noreply@blogger.comtag:blogger.com,1999:blog-1604620482023286355.post-47234790958920052202010-06-15T00:42:06.143-04:002010-06-15T00:42:06.143-04:00This comment has been removed by a blog administrator.Unknownhttps://www.blogger.com/profile/10124705588937281071noreply@blogger.comtag:blogger.com,1999:blog-1604620482023286355.post-45249698643133363522010-04-22T14:40:07.002-04:002010-04-22T14:40:07.002-04:00Good post, Koreen!
One of the most interesting as...Good post, Koreen!<br /><br />One of the most interesting aspects of ARGs, for me, is that they can require the game designer to be active during gameplay. Because these games take place in the real world, there are strong elements of chance and distraction that can interfere with players' progress through the game. A designer who is monitoring the game may need to tune the game as it's being played to ensure that the experience yields the intended results.<br /><br />I'm serious,<br />AnneAnonymousnoreply@blogger.com